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Journal of ICT Research and Applications Vol. 18 Issue 3 2025

Vol. 18 No. 3 (2025)

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Articles Published in This Issue

Explore peer-reviewed research articles published in this issue.

researchpp. 175–195

Securing IoT-Cloud Applications with AQ-KGMO-DMG Enhanced SVM for Intrusion Detection

In contemporary society, the Internet has evolved into an indispensable facet of daily life, serving myriad functions across various domains. Intrusion detection, as a cornerstone of information security, plays a pivotal role in fortifying networks against potential threats, emphasizing the necessity for robust and reliable methods capable of discerning and mitigating network vulnerabilities effectively. In this work, a pioneering network intrusion detection model is introduced, leveraging Adaptive Quantum-Inspired KGMO with Dynamic Molecular Grouping (AQ-KGMO-DMG) for feature selection and…

Keywords
cyber-attacks intrusion detection internet of things quantum-inspired KGMO with dynamic molecular grouping (AQ-KGMO-DMG) support vector machines (SVM)
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researchpp. 196–214

Performance Enhancement of Video Data Transmission in Vehicular Adhoc Networks

The transmission of video frames among vehicles is a crucial global requirement in current road traffic conditions. Video data in vehicles may serve passengers with information as well as entertainment and, crucially, provide the drivers with dynamic information about the traffic conditions on the road ahead, assisting in reaching their destination safely at the earliest convenience using an optimal route. Intelligent Transportation System through its subsystem Vehicular Ad-hoc Networks (VANETs) make these necessities a reality. Inter-sessions carrying video data that exhibit multi-hop…

Keywords
Adhoc On-Demand Vector end-to-end delay instantly decodable network coding inter-sessions network coding packet delivery ratio VANETs
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researchpp. 215–234

An Integrated Model of Emotional Intelligence, Leadership, and Game Playability in Enhancing Team Effectiveness in MMOGs

Massively multiplayer online games (MMOGs) are becoming more and more significant places for people to work together online. Researchers still do not know much about how individual traits affect how teams work together in games. Studies on players and game playability are still in the early stages. This study performed a quantitative analysis of data from 1,038 Chinese online players to investigate the interrelations between emotional intelligence (EI), transformational leadership (TL), team effectiveness (TE), and playability (PB). Drawing on the Input–Process–Output (IPO) model, social…

Keywords
emotional intelligence massively multiplayer online games playability team effectiveness transformational leadership
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researchpp. 258–269

Smart Campus Framework: Definition, Model, Measurement from Anthropocentric, Systemic and Technological Perspectives

This study developed a smart campus framework to help higher education institutions (HEIs) define and assess their smartness level. As HEIs faces growing demands for efficiency and competitiveness, implementing smart systems has become increasingly essential. A comprehensive framework is needed to support and improve the chances of successful adoption. This research addressed the question: how can a framework be created to measure campus smartness? The proposed framework encompasses a smart campus definition, an ideal model of smart system-based services, and a model for measuring smartness.…

Keywords
design science research methodology higher education institution smart campus framework smart campus measurement model smart system
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