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Journal of Visual Art and Design Vol. 14 Issue 1 2022

Vol. 14 No. 1 (2022)

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Articles Published in This Issue

Explore peer-reviewed research articles published in this issue.

researchpp. 1–14

Integrated Arts and Culture Education Model for Public Schools in Indonesia: The Case Study of

There is an urgency to improve arts and culture education in public schools in Indonesia. Currently, the sector faces various challenges, such as insufficient course hours, limited topics, as well as inadequate number and expertise of teachers. With the Covid-19 pandemic, the situation has become even more precarious. To solve these problems, ARCOLABS organized an alternative arts and culture education program for local public-school students in 2020 as part of the Official Development Assistance (ODA) for Arts and Culture Education. Entitled ‘Made in Cirebon’, this pilot project served as…

Keywords
artist community and teacher cooperation ODA arts and culture education interdisciplinary learning model post-pandemic education
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researchpp. 15–27

Design for Sustainability – Learning from Traditional Indian Products and Practices

Mainstream design approaches for developing more sustainable ways of living are often underpinned by the very modern values that have been instrumental in creating our unsustainable world. These values include those of consumerism, economic growth, efficiency, and technological optimism – exemplified by mainstream Triple Bottom Line approaches, including the popular Circular Economy concept. Mounting evidence of unsustainability, however, suggests that such approaches may not be sufficient to bring about the scale of change required. We present initial findings from an ongoing research…

Keywords
design for sustainability meaningful future traditional practices and products
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researchpp. 28–35

Interactive Art Readings Focusing on Gilles Deleuze’s Thoughts

Gilles Deleuze is a post-structuralist philosopher whose viewpoints have a postmodern and post-structuralist atmosphere that transform any solid and stable structure into dynamism, oppression and fluidity. In the twentieth century, several developments occurred in the arts and technology. This brought about the emergence of new art forms, including interactive art. In this research, we deal with interactive art from the viewpoint of Deleuze based on the interpretation of two examples of works of an interactive artist, i.e., Maurice Benayoun. We looked specifically at the role of the audience…

Keywords
Interactive art Deleuze audience becoming new media
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reviewpp. 36–48

A Qualitative Review of Learning Methods in Exhibition Design Course

The Interior Design Study Program of Institut Teknologi Bandung, Indonesia focuses primarily on design education. The main objectives of this study are teaching how to design and educating designers to be professional. The exhibition design course is an elective course and uses a student-centered learning method. This method is usually adopted to improve student participation. Active student participation is a major element in almost every learning process. This course not only provides knowledge about the ins and outs of exhibition design, but also invites students to solve problems through…

Keywords
learning methods exhibition design course classroom activities role-play qualitative review
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researchpp. 66–85

A Study of the Non-Visual Factors of Cars Affecting the Consumer’s Cognitive Appeal

The success of a car in the market depends on visual as well as non-visual factors. Both these sets of factors influence the cognitive appeal of cars for potential buyers. Purchasing a car is not only about economic choices but also related to emotional, aesthetic, sensory responses to driving, kinship patterns, habitation, sociability, and functionality. This study aimed to identify the major non-visual factors of cars that affect the cognitive perception of buyers and estimate their importance relative to each other. A set of non-visual factors and their sub-factors were identified through…

Keywords
DEMATEL cognitive appeal non-visual factor consumer sub-factors
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researchpp. 86–105

Cultural Code Analysis of the Integration of Pintados Design in Furniture Product Development using Semiotics and Quality Function Deployment

This study consisted of a design research into the application of Pintados tattoo patterns in a furniture product design and used semiotic theories to explore furniture product design methods. The research was carried out in three phases: (1) semiotic analysis (thematic analysis), (2) Quality Function Deployment (technical case study), and (3) cultural code analysis. The purpose was to find new strategies to convey scientific-based design information in introducing the cultural connotations of Pintados tattoo patterns to modern design. The main results of this study were: (1) the developed…

Keywords
consumer culture cultural codes Pintados tattoo design quality function deployment semiotics
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