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Wimba Jurnal Komunikasi Visual Vol. 4 Issue 1 2012

Vol. 4 No. 1 (2012)

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Explore peer-reviewed research articles published in this issue.

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Komunikasi: Nyata, Maya dan Hubungannya dengan Pendidikan

Human communication is the topic of this article. It begins with Direct-Contact Communication in prehistory and during childhood. Than follows Distance-Communication that begins with talking, than writing and reading follows. Since the beginning there are always criticism every time a new communication media emerge. This criticism accelerate with the habit of indulging reading literature in the train, chatting by amateur radio and end up in BB's cyberspace and its facebook. Besides its positive effect, we are intoxicated by this IT communication. So we loose many productive hours of working…

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Silent Scenes in Manga as the Powerful and Universal Visual Languages

Comics as the popular medium of communication, especially medium for the children due to its capabilities in telling stories with its visual narrative has been known for quite long. Manga as the form of comic medium that came from Japan is also well known for its uniqueness. Due to the strong relation within the Japan cultural background, manga has integrated its own distinctive way in telling the stories, visually. One of the methods is known as the silent sequences. The silent sequences term is used to mention the scene in comics that told using minimal sequence and with very little -if…

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Evaluasi Desain Media Sosialisasi Kebencanaan Ditinjau dari Kemampuan Literasi Visual (Studi Kasus Media Sosialisasi Tsunami Kabupaten Bantul Yogyakarta)

There society requires an adequate understanding of disaster risk in order to react appropriately to save themselves. The role of disaster media socialization as one source of information is an important element in disaster management. Understanding disaster media socialization reflects community level preparedness in an area. This research is the study of visual literacy measured to evaluate the tsunami socialization media given to the coastal districts of Bantul, Yogyakarta. From the research facts about the level of literacy communities are affected by the social and cultural environment.…

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Kajian Emotional Branding dan Budaya Etnik Sunda pada Restoran Tradisional Sunda (Studi Kasus: Restoran Sindang Reret dan Restoran Bumbu Desa)

Emotional Branding is an incorporated four strategic key factors, such as relationship, sensory experience, imagination, and vision. These four key factors create a "dialogue" among one brand and its consumer which fulfill their needs as well as their desires. This research aim for a determination of the branding strategies used in two Sundanese restaurants. The analysis focused on the corporate identities from two Sundanese restaurants as well as their tangible and intangible identities that regarded to the Sundanese culture. Data were collected through several observations, evaluations,…

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Perancangan Permainan Digital Kisah Dewa Ruci sebagai Media Pengenalan Wayang bagi Remaja

Teenagers today are more interested in modern western cultures and have gradually loosing respects for their own traditional cultures. Many of them have already started to forget the stories and arts of wayang. One form of modern culture that is increasingly favored by teenagers is digital game that presents diverse contents and ease of access as it can be played on a variety of electronic devices. This project is trying to reintroduce Indonesian wayang culture in the form of digital game to regain the interest of the teenagers. The story introduced in the game design is based on the legend…

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