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Jurnal Sosioteknologi Vol. 24 Issue 1 2025

Vol. 24 No. 1 (2025)

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Articles Published in This Issue

Explore peer-reviewed research articles published in this issue.

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Mosaik Peradaban: Interaksi Manusia dan Kebudayaan

The author in this book emphasizes that culture is an entity that continues to develop, starting from simple forms to reaching higher complexity. This development not only functions as a means of adaptation, but also as a way for humans to find solutions to the various challenges they face. More than that, culture is a reflection of the human way of life which is based on a system and symbols of values, which ultimately places humans in a transcendent reality.

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researchpp. 1–15

Human-Centered Design of a Vocational Interactive Wall Using Augmented Reality: Evaluation with User Experience Questionnaire

The Augmented Reality (AR)-based Vocational Interactive Wall is designed to showcase content from the Directorate General of Vocational Education, including profiles and innovative works through an interactive wall. This application aims to provide a more immersive and engaging experience, allowing visitors to play, learn, and have fun simultaneously using AR technology. The purpose of this research is to assist students and visitors in exploring the profile of the Directorate General of Vocational Education through an AR-based interactive medium. The study employs the Human-Centered Design…

Keywords
Interactive Wall Augmented Reality Edutainment Human Centered Design User Experience Questionnaire
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researchpp. 109–123

Impact of Shoreline Changes on The Status of Basepoint and Baseline: A Case Study of North Nias, Wunga Island, and Bireun, Indonesia

Beach is a very dynamic environment because, in that environment, various processes occur, such as sedimentation, abrasion, and transportation. Likewise, the shoreline has a dynamic nature to change. Shoreline Changes can affect a country

Keywords
Basepoint Baseline Shoreline SPOT 6 DSAS
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researchpp. 124–135

Repetition Figure of Speech In Assertive Speech Acts In The Discourse Of The Fourth Debate For Indonesian Vice Presidential Candidates In 2024

This study investigates the role of repetition as a linguistic strategy in assertive speech acts within the debate discourse of the fourth vice-presidential candidates leading up to the 2024 election. Specifically, it examines the thematic relationships between repetitive figures of speech and assertive speech acts used by the first, second, and third vice-presidential candidates, utilizing NVivo 12 Plus for data visualization. Adopting a qualitative descriptive method, the study identifies instances of repetition in assertive speech acts, categorizing them into two primary functions:…

Keywords
assertiveness language style NVivo 12 Plus repetition speech acts
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researchpp. 16–27

Social Media in Workplace During and Post Covid-19 Pandemic: A Systematic Literature Review

Social media in the workplace is a contemporary phenomenon that plays a crucial role in various aspects of organizational life. However, its dynamics during the COVID-19 pandemic and the subsequent new normal have been rarely explored in the literature. This study aims to fill this gap by analyzing existing literature on social media usage in the workplace during these unprecedented times. We systematically identified and reviewed selected publications from the Web of Science (WOS) and Scopus databases. Through an in-depth investigation, we elucidate the dynamics of social media amidst a…

Keywords
social media workplace crisis pandemic COVID-19 new normal systematic literature review
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researchpp. 28–39

Systematic Literature Review for User Interface Design and User Experience of Animation Media in Enhancing the Concentration of Children with Special Needs

This systematic literature review investigates the role of User Interface (UI) and User Experience (UX) in animated learning media for enhancing the concentration of children with intellectual disabilities. Drawing from 30 selected publications, the study highlights previous findings that well-designed digital media can significantly improve learning outcomes for children with special needs. Using inclusive criteria, the researchincorporates observations of learning environments and interviews with educators at SLB Negeri 2 Denpasar. The effectiveness of UI/UX elements is assessed through the…

Keywords
user interface animated media user experience children with special needs
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researchpp. 40–50

Digital and Non-Digital Tools in Idea Development Methods of Product Design Process

Rapid development of digital technology has had enormous impact on the design process, including in designing functional products. This study investigates the use of digital and non-digital methods and tools in the functional product design process, especially at the idea development stage. This investigation carried out by distributing online questionnaires to product design practitioners as respondents. In this questionnaire, respondents were asked to answer questions related to their idea development process. New insights found in this research are the use of digital (computers, tablets,…

Keywords
product design idea development tools digital non-digital
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researchpp. 51–63

Gendered Insights into Continuance Intention for Mobile Health Applications in Indonesia: A Post-Pandemic Study on Perceived Disease Threats and Self-Efficacy

The sustained use of mobile health applications (mHealth) in the post-pandemic era is increasingly relevant due to ongoing health concerns and perceived disease threats (PDT). This study addresses significant gaps in understanding how self-efficacy and gender differences influence continuance intention (CI) to use mHealth applications. Guided by the Protection Motivation Theory (PMT), the research examines therelationships between PDT, self-efficacy, and CI, with gender as a moderating variable. Data from 415 mHealth users in Indonesia were analyzed using Partial Least Squares Structural…

Keywords
Gender Differences Continuance Intention Perceived Disease Threats Self-Efficacy Mobile Health Applications
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researchpp. 77–91

Greenhouse Gas Emission from Galuga Landfill and Financial Feasibility of RDF Technology

Many cities are confronting significant challenges due to the rising volume of waste. This surge in waste generation not only risks overcapacity but also contributes to increased greenhouse gas (GHG) emissions. This study aims to estimate the amount of waste directed to the Galuga landfill, evaluate the potential GHG emissions resulting from the landfill, and analyze the financial viability of implementing Refuse DerivedFuel (RDF) technology, which has the potential to reduce waste volumes. This research employs three key methods: 1) Multiple Linear Regression (MLR) to identify the factors…

Keywords
emissions landfill RDF waste
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researchpp. 92–108

Interactive Books: A Design Approach for Enhancing the Disaster Mitigation Awareness of Pre-School Age Children

Surabaya as the second-largest metropolitan area in Indonesia has a long history of facing various natural disasters. However, young children in early childhood often lack the knowledge and understanding to effectively respond to these disasters, making them particularly vulnerable. To address this issue, a design approach was adopted to create interactive and engaging materials focused on disaster awareness specifically customized for early childhood. These materials, in the form of interactive books, utilize child-friendly language, illustrations, and activities to educate children about…

Keywords
disaster mitigation awareness pre-school age children design approach interactive book community service project
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